gotuf.blogg.se

Prince of persia sands of time steam trainer
Prince of persia sands of time steam trainer







prince of persia sands of time steam trainer

TSoT created an experience that is not improved upon by modern games. The genuine, human experience of something is always greater than the sum of its parts. The uneven sound mix made it very hard to hear the Prince and the Princess' speech.īut just like how Progress™ in real-life may be able to point to many specific things that have improved, it's the overall experience that has been severely degraded. Combat is unresponsive, repetitive, and over-simplified. The clunky game camera is as much an enemy as the steepest drop or the time/sand monsters. TSoT has very awkward cutscenes with very little style or "cool" factor. Sure, there are particular areas where I'd admit progress has been made since 2003. Getting through these ridiculously large and overly-complex areas is a fun challenge for the mind and the reflexes. Neither of these older games have those signals, and they have robust movement and traversal mechanics that take some effort to execute correctly. TR:Anniversary and TSoT are from an age before every obstacle your character can interact with had white paint on it, green lights nearby or a tarp laid across it - all to signal exactly where to go and how to get there. Many modern games have traversal, but it's been massively dumbed-down. Mind you, that's a 16 year old game that's a remake of a game from 1996.

prince of persia sands of time steam trainer

Oh, really? Because I've played a good number of games with 3D platforming, but the only thing I can think of that comes close to this is Tomb Raider: Anniversary. There was a negative Steam review I saw that claimed many games have done this formula better in the past 20 years. The Sands of Time made me think of the notion that things are generally getting better over time. I used methods posted on PCGamingWiki, [though I later saw a great Steam guide with similar info. I didn't attempt to play it in S3D and instead played on my monoscopic 4K monitor. I put in an hour of effort to get the game running properly, including my gamepad. Over a decade later, I've returned to TSoT. Now having completed the game, I can't even imagine playing this without analog movement, so definitely play it with a controller. I don't remember how well the S3D worked, but I know I gave up on TSoT because I couldn't get it to work with my gamepad. I still have memory of trying to get this game to work with 3D Vision. The year 2012 is a major one in my gaming career, since it's when I got into stereoscopic 3D gaming with NVIDIA 3D Vision 2.

prince of persia sands of time steam trainer

Long, long, ago in the summer of 2012, I tried to play PoP:TSoT.









Prince of persia sands of time steam trainer